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01.

Making Fixtures Awesome with Alice

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A newer version of HauteLookAliceBundle has been released and portions of this tutorial won't apply to that new version.

Fixtures, those nice little bits of data that you can put into your database so that when you're developing locally you actually have something to look at: like products or users or whatever else you want to play with. I hate writing fixtures because I use this bundle (DoctrineFixturesBundle) and it's boring and manual and you end up building really big ugly fixture classes:

// a boring DataFixtures class
// ...

class MyFixtures implements FixtureInterface
{
    public function load(ObjectManager $manager)
    {
        $user1 = new User();
        $user1->setUsername('foo');
        // ...
        $manager->persist($user1);
        // repeat over and over...

        $manager->flush();
    }
}

The reason is that this library just doesn't do anything for you. It's entirely up to you to manage, persist and flush everything that you do.

Introducing Alice + Our Video Game Hero App

So I'm going to show you a better way, in fact a much better way with a library called Alice. I prepared a small Symfony application for us which we'll talk about in a second. And I've already started our built-in PHP Web server:

Tip

Want to code along? Beautiful! Just download the code on this page.

php app/console server:run

And here's our app, it's all about listing our favorite videogame heroes. Right now we're losing because there is nothing in this table. But that's what we're going to fix with Alice.

This table is actually pulling from the Character entity so this is what we actually need to save to the database.

Installing Alice via HauteLookAliceBundle

To install Alice we could do it directly but instead I'm going to use an awesome bundle called HautelookAliceBundle_. Let's grab the composer require command from it's README and paste that into the terminal:

composer require hautelook/alice-bundle

This bundle is a thin layer around the Alice library, which is something that let's us load fixtures with yml files, and the same DoctrineFixturesBundle that we were talking about before. This is a really nice combination because it's going to mean that we can still run our normal php app/console doctrine:fixtures:load. But after that, instead of writing raw PHP code, all of our fixtures are going to be in these really nice yml files.

And if that doesn't sound awesome yet, just hang with me. Alice is a lot more than yml files - it contains tons of goodies.

Next let's activate the bundle. In fact if you head back to its documentation you'll see that you need to initialize both this bundle and the DoctrineFixturesBundle in our AppKernel. So grab both of those lines, open the AppKernel and let's put it there:

// app/AppKernel.php
// ...

if (in_array($this->getEnvironment(), array('dev', 'test'))) {
    // ...

    $bundles[] = new Doctrine\Bundle\FixturesBundle\DoctrineFixturesBundle();
    $bundles[] = new Hautelook\AliceBundle\HautelookAliceBundle();
}

But since I'm only going to be loading my fixtures when I'm developing, I'm going to go ahead and put these inside of the dev environment block. That way, in production I have just a little bit less in my application.

You do need one fixture class, but we can just copy it from the documentation and put it into our application. I'll create the DataFixtures/ORM directory. By the way this stuff does work with the ODM or other doctrine libraries. And I'll create a file called AppFixtures. Copy the contents in there and don't forget to update your namespace and rename the class:

// src/AppBundle/DataFixtures/ORM/AppFixtures.php
namespace AppBundle\DataFixtures\ORM;

use Hautelook\AliceBundle\Alice\DataFixtureLoader;
use Nelmio\Alice\Fixtures;

class AppFixtures extends DataFixtureLoader
{
    /**
     * {@inheritDoc}
     */
    protected function getFixtures()
    {
        return  array(
            __DIR__ . '/test.yml',
        );
    }
}

The fixtures class is special because it's already wired up to load yml files. Let's call ours characters.yml and then go ahead and create that file:

// src/AppBundle/DataFixtures/ORM/AppFixtures.php
// ...

protected function getFixtures()
{
    return  array(
        __DIR__ . '/characters.yml',
    );
}

Your First Alice yml File

Now, here is how Alice works. Inside the yml file this is now pure Alice code. You start with the full entity namespace. This tells Alice what type of object it's going to create. Below that, we just start inventing keys. These aren't important yet but they will be later when we start linking two entities together. Under that we just give each property a value. Let's create Yoshi:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    character1:
        name: Yoshi
        realName: T. Yoshisaur Munchakoopas
        highScore: 99999
        email: yoshi@nintendo.com
        tagLine: Yoshi!

Let's cheat and look back at the Character entity to see what other fields we want to fill in. We now have a fully functional and armed single-file fixture. So let's try it out.

Loading your Fixtures

As I mentioned earlier, this is a wrapper around the Doctrine fixtures library so we use the same php app/console doctrine:fixtures:load command to run everything. No errors is good so let's try refreshing the page. Yoshi!

Loading A LOT of Test Data (Ranges)

If this is all that Alice gave us I wouldn't be telling you about it. It actually gives us a ton more. So usually in fixtures you want a lot of things. Like five characters or ten characters or 50 blog posts or something like that.

One of the most powerful features of Alice is this range syntax:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    character1:
        name: Yoshi
        realName: T. Yoshisaur Munchakoopas
        highScore: 99999
        email: yoshi@nintendo.com
        tagLine: Yoshi!
    character{2..10}:
        name: Mario
        realName: Homo Nintendonus
        highScore: 50000
        email: mario@nintendo.com
        tagLine: Let's a go!

So, in this case we're going to be creating characters two through 10. Behind the scenes you can see how this is basically a for loop but the syntax is a lot cleaner. To test that out let's reload our fixtures:

php app/console doctrine:fixtures:load

And now Mario is taking over our database!

So we have 10 characters now but since nine of them are identical they're not very realistic. But this is where Alice gets really interesting. It has this special <> syntax which allows you to call functions that are special to Alice.

For example, when you're inside of a range you can use this syntax to call the <current()> function that's going to give us whatever index were at in that moment:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...
    character{2..10}:
        name: Mario<current()>
        realName: Homo Nintendonus
        # ...

So let's reload our fixtures again and now we have Mario2, Mario3, Mario4.

Introducing Faker: For all your Fake Data Needs

So this is better but still not very realistic. Behind the scences Alice hooks up with another library called Faker_. And as it's name sounds it's all about creating fake data. Fake names, fake company names, fake addresses, fake e-mails - it supports a ton of stuff. To use Faker we just use that same syntax we saw and use one of the many built-in functions.

For example, one of the functions is called firstName(). Since this is going to return us some pretty normal names, let's put the word Super in front of it so at least it sounds like a superhero:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...
    character{2..10}:
        name: Super <firstName()>
        realName: Homo Nintendonus
        # ...

Then we're going to use a few others like name(), numberBetween(), email() and sentence which gives us one random sentence:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...
    character{2..10}:
        name: Super <firstName()>
        realName: <name()>
        highScore: <numberBetween(100, 99999)>
        email: <email()>
        tagLine: <sentence()>

These functions are pretty self-explanatory but if you Google for "Faker PHP" and scroll down on the README just a little bit, they have a huge list_ of all the functions that they support. They're actually called formatters but a lot of them take arguments.

For example you can see our numberBetween, sentence and even some things for creating random names where you can choose which gender you want. So let's check this out. Reload your fixtures, scroll back over refresh the page.

php app/console doctrine:fixtures:load

Now we have ten super friends and no identical data.

Making a Field (sometimes) Blank

If you want to make one of these fields sometimes empty you can do that as well. For example, if tagLine is optional then you may want to see what your set looks like when some of the characters don't have one. To do that create a percentage put a ? after it and then list what value you want:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...
    character{2..10}:
        # ...
        tagLine: 80%? <sentence()>

So in this case 80% of the time we're going to get a random sentence and 20% of the time we're going to get nothing. So reload the fixtures, and this time you see that about 20% of our characters are missing their tag line.

Creating your Own Faker Formatter (Function)

So I love the random data, I love how easy this is. But one thing I don't like is that our names just aren't that realistic. We're dealing with video game heroes here and none of our names are actually of real video game heroes.

To fix this let's create our own formatter called characterName:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...
    character{2..10}:
        name: <characterName()>
        realName: <name()>
        highScore: <numberBetween(100, 99999)>
        email: <email()>
        tagLine: <sentence()>

Now if you try this out you are going to get the error that the formatteris missing:

Unknown formatter "characterName"

So how do we create it? With the bundle it's super easy. Just go back to your fixtures class, AppFixtures and create a function called characterName. And in this function we just need to return a character name. I'll paste in a few of my favorites and then at the bottom we'll use the :phpfunction:array_rand function to return a random character each time Alice calls this:

// src/AppBundle/DataFixtures/ORM/AppFixtures.php
// ...

class AppFixtures extends DataFixtureLoader
{
    // ...

    public function characterName()
    {
        $names = array(
            'Mario',
            'Luigi',
            'Sonic',
            'Pikachu',
            'Link',
            'Lara Croft',
            'Trogdor',
            'Pac-Man',
        );

        return $names[array_rand($names)];
    }
}

I love when things are this simple!

php app/console doctrine:fixtures:load

Flip back to the browser and when you refresh this time, real video game heroes!

True Love with Relationships

So there's one more complication that I want to introduce, and that's relationships. I have an entity called Universe as in "Nintendo Universe" or "Sega Universe".

First, let's go into our yml file and create a few of these. We'll start just like before by putting the namespace and creating a few entries under that. So I'll have one for Nintendo, one for Sega and one for classic arcade:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...

AppBundle\Entity\Universe:
    universe_nintendo:
        name: Nintendo
    universe_sega:
        name: Sega
    universe_arcade:
        name: Classic Arcade

The Character entity already has a ManyToOne_ relationship to universe on a universe property:

// src/AppBundle/Entity/Character.php
// ...

class Character
{
    // ...

    /**
     * @var Universe
     * @ORM\ManyToOne(targetEntity="Universe")
     */
    private $universe;
}

So our goal is to take these Universe objects and set them on the charcter property.

To reference another object, just use the @ symbol and then the internal key to that object. So we'll link Mario to the Nintendo universe and everyone else, for now, to the Sega Universe:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    character1:
        name: Yoshi
        # ...
        universe: @universe_nintendo

    character{2..10}:
        name: <characterName()>
        # ...
        universe: @universe_sega

AppBundle\Entity\Universe:
    universe_nintendo:
        name: Nintendo
    universe_sega:
        name: Sega
    universe_arcade:
        name: Classic Arcade
php app/console doctrine:fixtures:load

When we check it out now, sure enough we see Nintendo on top followed by 9 Segas. So I know you're thinking, "can we somehow randomly assign random universes to the characters?" And absolutely! In fact, the syntax is ridiculously straight forward. Just get rid of the sega part and put a star:

# src/AppBundle/DataFixtures/ORM/characters.yml
AppBundle\Entity\Character:
    # ...

    character{2..10}:
        # ...
        universe: @universe_*

AppBundle\Entity\Universe:
    universe_nintendo:
        name: Nintendo
    universe_sega:
        name: Sega
    universe_arcade:
        name: Classic Arcade

Now, Alice is going to find any keys that start with universe_ and randomly assign them to the characters. Reload things again and now we have a nice assortment of universes:

php app/console doctrine:fixtures:load

Using Multiple yml Files

Because our project is pretty small I've kept everything in a single file, which I recommend that you do until it gets just too big. Once it does, feel free to separate into multiple yml files.

In our case I'll create a universe.yml file and put the universe stuff in it:

# src/AppBundle/DataFixtures/ORM/universe.yml
# these have been removed from characters.yml
AppBundle\Entity\Universe:
    universe_nintendo:
        name: Nintendo
    universe_sega:
        name: Sega
    universe_arcade:
        name: Classic Arcade

Of course when you do this it's not going to work because it's only loading the characters.yml file right now. So we get a missing reference error:

Reference universe_nintendo is not defined

There are actually a few ways to load the two yml files but the easiest is to go back into your AppFixtures class and just add it to the array:

// src/AppBundle/DataFixtures/ORM/AppFixtures.php
// ...

protected function getFixtures()
{
    return  array(
        __DIR__ . '/universe.yml',
        __DIR__ . '/characters.yml',
    );
}

Unfortunately, order is important here. So since we're referencing the universes from within the characters.yml we need to load the universe.yml file first. Let's reload things to make sure they're working.

php app/console doctrine:fixtures:load

And they are!

Joyful Fixtures

To back up, after we installed the bundle we only really touched two things. The AppFixtures class, which has almost nothing in it, and our yml files which are very very small and straight forward. This is awesome! This puts the joy back into writing fixtures files for me and I absolutely love it.

There are a few topics that we haven't talked about like processors and templates but I'll cover those in a future lesson.

See you guys!